virtualtc

VIRTUAL SPORTS

  • Malfunction of the system voids all plays and pays.
  • Players are solely responsible for checking bets placed are correctly reflected as his/her chosen bet when confirming transaction ('Place Bet' in betslip).
  • No cancellation of bets allowed once confirmed by player.
  • Participants (horses, dogs, drivers, teams) are never scratched from virtual events.
  • There are no dead heats (position draws) in virtual racing events.
  • Bets are registered on the event selected by the player.
  • Bets must be completed before the event starts & betting is closed. Players are notified of any incomplete bets that are expired when the event starts.
  • Winnings are reflected in the players account after event results are displayed. Please provide a few minutes for winnings to increment players account balance.
  • The minimum bet, minimum permutation bet, max bet and maximum payout limits are set per operator.
  • Bet types that are offered may be altered from time to time.
  • Although rare, due to the nature of streaming, event commentary and streamed event information may be out of sync with event detail displayed on the interface. This is normal and has no effect on event outcomes.
  • A Random Number Generator determines the event results in Virtual Sports. The Random Number Generator has been independently certified.

BETTING TYPES

  1. Win – Predict the participant to finish the race 1st.
  2. Place – Predict the participant to finish in 1st, 2nd or 3rd place in the race.
  3. Where there are less than 8 participants (eg. Dogs), predict the participant to finish in 1st or 2nd place in the race. NB. There is no 3rd in Place Bets where there are less than 8 participants in an event.
  4. Two IN ORDER (Forecast or Exacta) – Predict 2 participant’s to finish 1st and 2nd place of the race in the specified order.
  5. Two ANY ORDER (Reverse Forecast or Quinella) – Predict 2 participant’s to finish 1st and 2nd place of the race in any order.
  6. Three IN ORDER (Tricast or Trifecta) – Predict 3 participant’s to finish 1st, 2nd and 3rd place of the race in the specified order.
  7. Three ANY ORDER (Reverse Tricast or Trio) – Predict 3 participant’s to finish 1st, 2nd and 3rd place in any order.

  1. Match Result 1X2 – Predict the team, either Home Wins (1) or Away Wins (2) the match, or the match has a Draw (X) result at full time.
  2. Double Result (Half-time / Full-time) – Predict the team that will lead at half-time and the full-time match winner.
  3. Double Chance - Predict 12 for either the home or away team to win, or 1X for either the home team to win or draw, and X2 for either the away team to win or draw.
  4. Total Goals – Predict the full-time total goals scored by both teams.
  5. Correct Score – Predict full-time goal score for each team, both home and away.
  6. Under / Over 2.5 – Predict ‘Under’ 2.5 to back a score of 0, 1 or 2 total goals. Predict ‘Over‘ 2.5 to back a score of 3 or 4 total goals.
  7. First Team To Score – Predict the team that will score the first goal, or a no goal is scored.
  8. Time of 1st goal - Predict the time range in which the 1st goal will be scored.
  9. 1st Goal Scorer – Predict the player who will score the first goal.
  10. Penalty in Match – A bet that there will be at least 1 penalty in the match.
  11. Yellow Card in Match – A bet that there will be at least 1 yellow card in the match.

  • MATCH MARKETS
    1. Match Result (1 X 2) – Predict the team, either Home Wins (1) or Away Wins (2) the match, or the match has a Draw (X) result at full time.
    2. Double Chance - Predict 12 for either the home or away team to win, or 1X for either the home team to win or draw, and X2 for either the away team to win or draw.
    3. Handicap 0.5 - Predict if the winner will be the Home team (-0.5) or the Away team (+0.5) after applying the selected handicap to the score of the team.
    4. Handicap 1 - Predict result of the match when the favourite team is handicapped by 1 goal; Home (1) / Draw (X) / Away (2).
    5. Double Result [Half-time / Full-time] – Predict the team that will lead at half-time and the full-time match winner. Home (1), Draw (X), Away (2).
    6. Goals: Under / Over 1.5 – Predict ‘Under’ 1.5 to back a score of 0 or 1 total goals. Predict ‘Over‘ 1.5 to back a score of 2 or 3 total goals.
    7. Goals: Under / Over 2.5 – Predict ‘Under’ 2.5 to back a score of 0, 1 or 2 total goals. Predict ‘Over‘ 2.5 to back a score of 3 or 4 total goals.
    8. Goals: Goal Full Time - Predict if both teams will score a goal in the match.
      • [Yes] – Yes both teams will score.
      • [No] – Neither or only one team scores.
    9. Goals: Goal Half Time - Predict if both teams will score a goal in the first-half.
      • [Yes] – Yes both teams will score.
      • [No] – Neither or only one team scores.
    10. Total Goals - Predict the full-time total goals scored by both teams; 1 to 4 Goals or No Goal.
    11. 1st Team to Score - Predict the team that will score the first goal; Home (1) / Away (2) / No Goal.
    12. Correct Score – Predict full-time goal score for each team, both home and away; [Home - Away].
    13. 1st Goal Scorer [(Jersey No.)-Team] – Predict the player who will score the first goal.
    14. Time of 1st goal - Predict the time range in which the 1st goal will be scored.
    15. Penalty in Match – A bet that there will be at least 1 penalty in the match.
    16. Yellow Card in Match – A bet that there will be at least 1 yellow card in the match.
  • TOTALS MARKETS
    1. Home Wins - Predict the number of Home Wins during the week; 1 to 5 or Other.
    2. Home Wins, Under or Over 3.5 - Predict whether there will be more or less than 3.5 Home Wins in the virtual week.
    3. Draws - Predict the number of Draws during the week; 1 to 5 or Other.
    4. Draws, Under or Over 2.5 - Predict whether there will be more or less than 2.5 Draws in the virtual week.
    5. Away Wins - Predict the number of Away Wins during the week; 1 to 5 or Other.
    6. Away Wins, Under or Over 3.5 - Predict whether there will be more or less than 3.5 Away Wins in the virtual week.
    7. Total Goals - Predict the total number of goals scored across all 10 matches played within a virtual week.
    8. Total Goals, Under / Over 25.5 - Predict whether there will be more or less than 25.5 goals scored in the virtual week.
    9. Total Goals, Under / Over 28.5 - Predict whether there will be more or less than 28.5 goals scored in the virtual week.
    10. Penalty [Yes / No] - Predict whether there will be a penalty or not during the week.
    11. Yellow Cards, Under 2.5 / Over 2.5 - Predict whether there will be more or less than 2.5 yellow cards in the virtual week.

  1. Match Result - Predict the winner of the game, Player (1) Wins or Player (2) Wins, or the game has a Draw (X) result.
  2. Total Score - Predict the total points score in the game, being both Players scores added together for all three rounds.
  3. Arrow Score - Pick the number of times, from 6 arrows, that each of the target rings, 8 to 10, will be.
  4. Round Total Score - Predict the total number of rounds in which a selected total score will result. Total score is both Players’ scores added together for any round.
  5. Winner of Round - Predict the number of rounds that either Player A or Player B will win, or DRAW.
  6. Round Correct Score – Predict the score for each round.

  1. Match Result – Predict the winner of a game between 2 players.
    • [A] – player A wins the game
    • [B] – player B wins the game
  2. Correct Score – Predict the final game score for Player A and Player B. Each player may score anywhere within the range of 0-9. There are 16 possible outcomes. First to Score 1-7 – Predict the Players who will first score 1 and 7 points respectively in the game. There are 4 possible outcomes:
    • [AA] – A scores the first point and 7 points first;
    • [AB] – A scores the first point and then B scores 7 points first;
    • [BA] – B scores the first point and then A scores 7 points first;
    • [BB] – B scores the first point and 7 points first.
  3. First to Score 1, 3 & 7 – Similar to the previous bet type, predict the Players who will first score 1, 3 and 7 points respectively in the game. There are 8 possible outcomes.
  4. Win Points High/Low - Predict the winner (i.e. A or B) and the final score (i.e. 7 or >7) of the winner. There are 4 possible outcomes:
    • [A 7 points] - Player A wins the game with 7 points;
    • [A > 7 points] – Player A wins the game with more than 7 points;
    • [B 7 points] - Player B wins the game with 7 points;
    • [B > 7 points] – Player B wins the game with more than 7 points.
  5. Total Points O/E/H/L – From the score group “Odd Low”, “Even Low”, “Odd High”, “Even High”, pick the group that will be the total points score by Player A and Player B at the end of the game. There are 4 possible outcomes:
    • [Odd Low] - 7 points or 9 points;
    • [Even Low] – 8 points or 10 points;
    • [Odd High] – 11 points;
    • [Even High] – 12 points or 14 points or 16 points
  6. Total Points – Predict the combined points scored by both players by the end of the game.
  7. Longest Consecutive Points – Predict the longest consecutive points rally in the game.

‘Multiple Bet’ is also known as a ‘System Bet’.

A Multiple bet is made up of single bets on separate events, combining the individual bets on events to form a higher risk/higher reward bet. The separate events can be from the same sport (eg. Horses) or from different sports (eg. Horses & Dogs).

As soon as you have added at least two or more bets to the bet slip, you can place a Multiple bet. To do so, click on the “Multiples” tab at the top of the bet slip. The number of possible Multiple bets depends on the number of predicted outcomes.